Allies Strategy

The allies are more difficult to play for beginners than the axis. By playing the allies in Europe the three nations have to be well coordinated, in Asia a strong army against the Japanese has to be raised, Africa has to be controlled and finally a good fleet management is necessary.

In general Russia should focus its production on infantry. Only if Russia is strong production of tanks makes sense. During game play Russia should avoid to loose its fighters, because using air units is the only way to recapture exchange countries without sacrificing expensive tank units. Furthermore the two fighters have a high defensive potential.

Depending on the situation UK has to place a fleet in NOR in round 1 or latest in round 2. But the fleet has to be strong enough that a German attack is not worthwhile. If Germany does not have ships as cannon fodder the British fleet can also be slightly outgunned (45%). In case of that no bb has survived the German first strike, UK should produce one carrier on which two American fighters land (if necessary Russian fighters). The carrier should be build anyway if all ally ships would gather in NOR and the German threat is still too high. In the following rounds UK should increase the number of transporters to 4-5, depending on the available funds. The UK air should be handled with specific care: On one hand the air fleet has good defensive potential and on the other hand it forces Germany to increase fortification in countries that are only attackable by sea. UK should produce a combination of inf and arm (ratio 4-8 inf per arm). Especially armors can constrict the axis if they are placed well (i.e. CAU or MOS). In this case Japan is forced to strengthen or to fortify his position more than it rather would do and EEU is also threaten, which forces Germany to react.

US should build up a fleet including 5-6 transporters depending on the available income. The fleet is placed in NOR and the troops are transported via WCA. Because of LAB is adjacent to WCA, US can react very quickly to possible Japanese threats. If US produces troops for the fortification of LEN/MOS/NOV it should produce inf exclusively. This puts US is in a position where it can assist Russia by recapturing exchange countries (especially against Japan). If US battles the axis in Africa it should produce a mixed inf/arm troop (ratio 2-4 inf per arm).
In round 4-5 US can change its strategy: Then it builds every turn one air unit (especially bombers if playing with tech option) which results in high pressure for Japanese naval units and also ground units in Europe. At the same time the additional air units act as strong support for ground units already delivered to MOS and NOV. For a bomber strategy an average income of 33 ore more IPC is optimal, because then enough IPC are left to produce supporting inf.

In summary this results in the following production scheme:
Rus: Inf en masse, a few armors when position is steady
UK: maybe carrier, transporters until 4-5 are present, a lot of inf and some armors
USA: transporters until 5-6 are present, inf en masse

Let?s divide the map in the following operational areas:
1. Atlantic
2. Pacific
3. Africa
4. Europe
5. Asia

1. The Atlantic region is very quick under allies? control and usually also stays under their control until the end of the game.

2. In the Pacific region the allies can?t win the war. It is not worthwhile to produce units there. Though the Japanese can be threaten easily, but the axis player will be happy about the situation because Germany can then react and expand freely. There is one exemption: If there is no or a fizzled EPO attack in Japan 1 where at least the US carrier had survived.

3. The Allies should control Africa as fast as possible. UK as well as US has the possibility to relocate troops to Africa to get control. UK should check the situation in round 1 if it makes sense to use his Asian troops for an attack in Africa.

4. The situation in Europe depends really on Germany. Due its strategic position for transporting units to Europe (via FIN) holding LEN has first priority. In most cases Germany could hold LEN the Allies lost the games. If UK or US has the chance to capture WEU, then they should attack. But the allies should be careful by using their air units because once an amphibious attack has started they can?t retreat. Of course each attack has to be judged individually. If the majority of the axis air units are in WEU it could make sense to sacrifice the UK air units in order to give the US troops the chance to destroy the axis air units. If an attack in WEU is not accomplishable because the casualties would be too high, then it is the best to transfer the troops to LEN. Depending on how big the threat to the ally?s fleet is UK and USA transport their troops via FIN or UK direct to LEN (via BAR). Using Spain as starting point for a European invasion can increase the pressure on Germany tremendously. Therefore UK should take over SPA with the maximum amount of units possible and afterwards USA supports this by transferring additional units to Spain (if necessary also air units).

5. The best method to defend Asia is by building a block in NOV. In an ideal case Russian and US-Infantry defend NOV supported by allied air forces if necessary. YAK and SIN act as exchange lands where US forces try to recapture the countries with a minimum of effort. If US fail to liberate YAK Russia has still the chance. Russia and UK should have 1tnk each in YAK in order to blitz countries that have been cleared by US-forces but not taken. This prevents the situation that Japan can land its air units to fortify the land. The British tank should be available because it might be possible that Russia also fails, where US already had. UK tries to transfer as much units to CAU or maybe KAZ as possible. CAU has the advantage that it threatens PER and UKR and supports LEN at the same time. On the other Hand KAZ threatens PER and is able to support NOV if Japan increases the pressure. In either case the defense should be calculated already before the respective nation is on turn in order to prevent a bad surprise. Already after the Japanese turn the situation should be analyzed if it still will be possible to hold NOV after the following UK turn. Also how many units would be necessary which can?t do any other action have to be considered. If the majority of the units in NOV are Russian and also Russia has some tanks stationed in MOS it could take Japan a long time to banish the allies from NOV. If Japan has got to a decision to attack either via YAK or SIN and has too many units to defeat them, then the allies have to think about if it makes sense to attack the weaker land in order to decrease the income of Japan and increase the own at the same time.

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