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Axis & Allies Pacific 1940 und Europe 1940
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Lydian
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Anmeldedatum: 16.06.2003
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BeitragVerfasst am: Do Jul 30, 2009 1:11 pm    Titel: Axis & Allies Pacific 1940 und Europe 1940 Antworten mit Zitat

Edit: Langsam ist es doch sehr viel Text. Zusammenfassung und Aktuelles unter
http://www.axisandallies.org/forums/index.php?topic=15031.0


Bilder und Review
http://www.axisandallies.org/node/384
http://www.facebook.com/album.php?aid=130256&id=123067070744&ref=mf
--------------------------------
Hm, jetzt wirds aber langsam absurd mit der Zahl an neuen AA-Varianten.

Erscheinungstermine
AAP40 This Christmas
AAE40 Summer '10


Das Wichtigste:

Larry

You were pretty right about Pacific/Europe ... Actually they are: Axis & Allies Pacific 1940 and Axis & Allies Europe 1940. I think you called them Revised Pacific and Europe. They are so NOT revised. These are self standing enlarged games each dealing with either the war in Europe/Africa or the war in Asia/Pacific.
Admiral... What do you want to know?


Admiral_Thrawn

Where do I begin? I find it interesting that you have Pacific start in 40'. Are there going to be different scenerios so that we can start the wars at different points? Can we begin in 41', 42', 44'? In Europe 40' are the French present? Can we remedy the Allies strategies in 40' and crush Nazi Germany with the French and English? We will be able to force Great Britian to capitulate before we turn to the East? Are the Italians there own power? I have a thousand other questions but, I will leave it at that.


Larry

Only one scenario (1940) That's the start up date. "Yes" to all your other questions.


http://harrisgamedesign.com/phpBB3/viewtopic.php?f=12&t=1652&start=88


Zuletzt bearbeitet von Lydian am Mi Dez 02, 2009 2:42 pm, insgesamt 3-mal bearbeitet
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befbert
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Anmeldedatum: 18.06.2008
Beiträge: 27

BeitragVerfasst am: Do Jul 30, 2009 6:04 pm    Titel: Antworten mit Zitat

Naja ein bisschen hat er schon verraten:



'q&a' between Imperious Leader and Larry Harris:

"
1940.... battle of Britain, Sealion, alternative axis movements. yes

I hope you have historical victory conditions this time and that these games can be linked into one huge game ( with optional mid section of map) They can

I hope the map is large enough so people don't have to draw their own. It is

I hope the divebomber is a 3-2 unit costing 8 and you have new pieces for the factory and AA gun 3/3- 11, Combined arms

I hope you include a score sheet on the back of the rules so players can copy it and write down officially the IPC Score sheet?

I hope the dice have symbols on them They don't

I hope you change out some of the artillery sculpts Not happening

I hope that japan gets a new battleship It won't

I hope you include escort carriers (jeep carriers) Nope

I hope you have mechanized infantry and these are no longer considered "technology" Done

I hope the A-bomb can be developed in the game I don't think so

I hope that neutrals have military forces and be swayed to align with one side or the other They do

I hope that Japan and Russia can not be forced into war for either of them to win "forced"?

I hope that you include a deck of cards? No cards
"
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Panther
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Anmeldedatum: 05.06.2002
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BeitragVerfasst am: Fr Jul 31, 2009 9:14 am    Titel: Antworten mit Zitat

Das Spiel was sich dieser Imperious Leader wünscht, möchte ich nicht spielen müssen. Wink
Allein Atombomben sind sind der Tod für ein Strategiespiel.
_________________
Würfel sind nichts anderes als Foltergeräte in Miniaturausgabe, die von hinterhältigen Sadisten entwickelt wurden um Strategiespieler zu quälen!
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Lydian
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BeitragVerfasst am: Fr Jul 31, 2009 10:57 am    Titel: Antworten mit Zitat

Nun, von seinen ca. quadrillionen posts zu schließen ist er ohnehin ein ... äh, schwieriger Zeitgenosse.
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Lydian
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BeitragVerfasst am: Fr Jul 31, 2009 2:09 pm    Titel: Antworten mit Zitat

Weiter on-topic

http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=12&t=1838


The movement sequence is the same as usually found in Axis & Allies games? an axis or allied power followed by one of the players from the opposing side (in other words alternating turns). Not all Axis and all Allies as you seem to be suggesting. I like the system you are referring to but frankly this would have really been too radical a change to the more or less established game system.

There will be a dedicated French infantry unit. The rest of the French units will be made up of various existing unit types. All French units will be a different color ? probably some kind of blue-ish color.

You collect income at the beginning of your turn? again, this is simply an established A&A system. It works and heck? I like it that way.

The Italians will pretty much be the same as found in Anniversary.

Mechanized infantry (1/2/2 ? cost 4) will be represented with half-tracks. Allies M-3?s and Axis powers will use the SdKfz 251. Oh, and Russia has its own half track as well (if I remember correctly). They can blitz with tanks.

You can invade Sweden or any neutral country frankly. There will be three types of neutrals? True neutrals, Pro-Axis and Pro-Allies. Their standing armies will be listed on the map and appear should they be attacked. Invade Sweden, a true neutral, and perhaps all the other True neutrals become pro-something else. Get my drift?

The board(s) will be the biggest maps ever produced. Two words come to mind? ?huge? and ?amazing?. When combining the two games? because you can, five words come to mind? ?huge, huge? and "Amazing, amazing... amazing"?

Yes there will be an ANZAC power ? It will/can be, controlled by a dedicated player.

There are no specific neutral pieces. Neutral territories will be represented on the map in one of 3 possible colors. The specific color depends on their neutrality status.

France gets its national tokens? it gets its colonies that are all over Africa in AAE and a couple of places in the AAP game (French Indo-China and New Hebrides) It has its own dedicated colored units. If captured by the initial German blitzkrieg its surviving units are controlled by one of the allied players ? probably the British player. If France is liberated it recovers its liberated factories and goes back to war against the axis as any major power would.

The biggest new pieces, in terms of number and game play are what I call Tac-bombers.
At sea they are considered torpedo and/or dive bombers and on land they are strictly dive bombers. A couple of examples of the different aircraft represented? the Stuka (of course), the Japanese Val, the American Avenger, the British Mosquito, and ? the Russian IL2. They are expensive (11) but when combined with armor? They attack at 4!, otherwise it has a 3/3 with a range of 4. It?s blitz time. Bye, bye France. At sea, or during sea battles, it selects its target for the first round of battle.

By the way? AAE40 begins shortly after Dunkirk. Germany, on its first turn will probably be launching the Battle of France. Belgium, Holland, Denmark and Norway have just been successfully invaded and are occupied. AAP40 will also begin at around that same period (19 months before Pear Harbor). The Japanese can attack any time, but are they really ready? As the controlling Japanese player you decide when and how.
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Alphawolf81
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Anmeldedatum: 22.11.2008
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BeitragVerfasst am: Fr Jul 31, 2009 7:37 pm    Titel: Antworten mit Zitat

Panther hat Folgendes geschrieben:
Das Spiel was sich dieser Imperious Leader wünscht, möchte ich nicht spielen müssen. Wink
Allein Atombomben sind sind der Tod für ein Strategiespiel.


Muss nicht sein. Ich selbst habe A-Bomben als Forschungszweig in meine Hausregeln integriert. Zuerst waren sie tatsächlich viel zu stark. Durch gewisse Spielerfahrungen damit hab ich aber inzwischen die A-Bomben letztlich (auf ihre Art) auch nicht stärker werden lassen, als es vergleichsweise Heavy Bomber sind. Alles eine Frage der Regelgestaltung.


Zu den beiden AA40 Versionen:

Auch wenn man zuerst sicherlich denken könnte, es will plötzlich jemand mit immer neuen Varianten auf dem Markt viel Geld daran verdienen, muss ich doch ehrlich zugeben, dass ich das bisher veröffentlichte an Informationen hochinteressant finde!!!

TacBombers, France als eigener Ally, Japan kann selbst entscheiden, ob und wann Pearl Habor, riesige Karten und und und. Und das Beste: die Geschichte fängt 1940 an!!!! Saugeil. Good Je eher man ins zeitliche Geschehen spielerisch eingreifen kann, desto besser. Wenigstens meine Ansicht.
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Lydian
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BeitragVerfasst am: Mo Aug 03, 2009 2:26 pm    Titel: Antworten mit Zitat

Warum auch immer Larry plötzlich so gesprächig ist... aber gut so!

Wenn das alles stimmt, dann werden diese Spiele A&A ziemlich verändern.

Cairo is a victory city now. I'm not removing Ottawa but in fact leaving it. I'm not sure it will survive playtesting but that's my intention at this point.

Fortress Malta. You bet! How to turn it into a "fortress". Any dedicated push by the Axis would eventually cause its fall. Calling it a fortress is probably a misnomer. It would require this "dedicated push" I'm talking about to take it over however. The island sits smack dab between Libya and Italy (Southern Italy actually) and causes some big problems for the Axis, as it historically did. Maybe it can win another George Cross. Perhaps, as I strive to capture this sort of thing in my designs, it will once again be, as Roosevelt called it..one tiny bright flame in the darkness.

Any convoy route stuff??? Yes. I don?t want to get into the mechanics just yet.

Any CAP rules (I hope not)???. Sort of? An island can launch aircraft (fighters and Tac bombers to its surrounding sea zone and attack or defend in a battle if the island has an airbase.

If ANZAC gets there own Income, why not Canada? Canada? Oh Canada? All the Canadian Provinces are represented . It has its own national control markers. Totally controlled by the British player, however. ANZAC forcers, in AAP40 have a different status due to its relative power and influence in the region. Canada would probably prove to be too small a power in the European side of the map and there really is no need to have another Allied player represented in the Europe game.

What countries will have their own sculpts? They all will to some extent, except perhaps Canada. They should have had their own style helmets... Very Happy

Will the neutrals have sculpts (pieces) or just use other Allied pieces? They will be represented by units from the aggressor?s opposing alliance.

My friend Krieghund pointed out to me earlier today that I made a mistake when describing how Tac Aircraft work. I erroneously made reference to an earlier design direction. I stated that Tactical bombers select targets during sea battles. This rule ended up on the editing room floor, but I guess got stuck in my head. The fact is tactical bombers now have, what is called, Air Superiority... Fighters can be matched up with Tac bombers. A matched up set of these aircraft increases the tac bomber's attack number from 3 to 4. This same aircraft can also be matched up with tanks during land battles and attack at 4. NOTHING GETS PAST THIS GUY. - Thanks K.

All neutrals will be limited to infantry for the sake of simplicity. This could change however.

FYI? naval bases, factories and airbases now each have their own air defense. AA guns are restricted to protecting land units only.



Battleships should not get a free hit, because this produces a cheat in the game. The attacker who has 2 Battleships just lets them get 2 damages and retreats and he is at full strength. If his BB goes down to a 3 and it costs him to repair its more fair... remember the BB went down 4 points in cost. ?
BBs and CVs must now return to a friendly naval base.


Subs must be able to perform some SBR on the high seas. Using its cost index at 6 and bombers at 12. I propose naturally that the effect be a die roll divided by 2 rounded down.
- Have this covered. Not in the same way however.

With China have them play before Japan unless you place their fighter far enough so Japan cant get at it on its first turn. -
Can?t do that. The Fighter is a problem. In AAP40 the fighter will be better protected with more surrounding infantry.

ON mechanized infantry i hope the 1-2-2-4 unit has some other value because the cost/ value analysis says that a tank at 3-3-2-5 is much more preferred. -
Hummm? its going to be 1224 and 3326. I think the added movement for mech infantry, which can now move with and help protect the tanks is enough.

i would make these 2-2-2-4 units, or if its a 1-2-2-4, then allow artillery to boost, AND allow each Mech BOOST the movement of one artillery to 2 spaces. ( reflexive boost) -
I?m considering a boost for Mechs when supported by artillery. Don?t really feel comfortable increasing the artillery movement ability.
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Lydian
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BeitragVerfasst am: Mo Aug 03, 2009 2:27 pm    Titel: Antworten mit Zitat

Let me give a quick synopsis of how I Plan on designing this French-German-Soviet triangle. It?s based on pure simplicity. Situation ? On round one turn one?Germany invades what?s left of the French and British armies in France. Dunkerque has already occurred. This fact is represented by an unusually small British land force present on Great Britain at the start of the game. The results of the attack and drive on Paris can possibly end up being a quick affair, as it was historically. If necessary a second round of turns may be required. Don?t get this wrong?I?m not sticking in some token French fall-guy force in France. France having one of the largest armies in Europe in 1940 will be well represented in terms of number of combat units on the map. The Germans will attack France with what appears to be a comparatively same size force as that of the French. The difference between the two armies will quickly become as clear to you as it became clear to the allies high command. The German combination of tanks and dive bombers (combined arms) will be shockingly effective what with those Stukas ability to roll 4?s when matched up with tanks. Mechanized infantry, based way back in Germany will suddenly and unexpectedly begin assisting with this new kind of war in this new kind of game? Blitzkrieg ! With the fall of Paris Germany receives captured French IPCs. These will come in handy soon enough.

If a second round of attack is required against France then this will prove to be benificial for the Soviets. You see they (the Russians) will in no position to either defend or attack in any meaningful way. The Germans, at the same time, will also be in no position to attack Russia. As for the Russians the game set up reflects the results of their fiasco in Finland. Stalin?s purging of the army and simple old out dated military doctrine. The German military disposition on their Eastern border will reflect the friendly status that existed between Russia and Germany when these black and red fascist were good buddies. Again, this is not to say that the Russians are not well represented on the board. They are, but when the time comes it will be clear that they suffer from too many places to defend and too dispersed an army to go on the offensive against Germany. As a Russian player you can certainly attack if you want to but it would be pure suicide. In effect, Russia will spend its first 2 or 3 turns purchasing and position its armies. Each turn that goes by the Russians get stronger and a good Russian player will skillfully be busy preparing for this inevitable German on slot. How and what the German and Russian players do during these critical opening turns will set the tone for what will look and feel like Barbarossa June 22, 1941. The player making the best moves, having the best luck, and making the best decisions on how and where to place new units as well as existing units will determine the eventual out come of the "Patriotic War".

Allow me to keep some secrets from you. So I?ll not get into details. I?m not here to tell you how to do this or that. I simply want to give you insights into my design approach. There is nothing contrived or overly scripted here. Players, based on what is given to them at the start of the game will follow their natural instincts based on the historically simulated military balance of power of the time. It?s simple ? the longer it takes for France to fall (and with dice being so key ? who really knows how long that will take), the more time Russian has to prepare/. Here?s another twist that many of you will toy with? does Germany move on Russia immediately or does Germany try to conduct an Operation Sea Lion after the fall of France. You as the German player will have to figure that out. My job is make the board look and feel like it did historically, at least initially. After that you can mess it up all you want. Wink When you look at the English Channel and contemplate an attack on this island nation, you will see exactly what the Germans saw? a totally depleted British land force. The only thing that stands between you and capturing London is the RAF? Good luck, you?re going to need it. If the allies end up owing so much to so few then you as the German player will suddenly have a more powerful Russian force on your door step than you would have otherwise, but what the hell - you need some Lebensraum.

-----
AAE40 and AAP40 include some changes in the very areas you are talking about. Case in point, you can?t build a factory on an island. I don't care how many IPCs it generates (ed. Ausnahme Japan, England, Australien). China ? you can move into Hong Kong and Burma. This does not include the Flying Tigers however, they've got to stay within China. If the Burma Road ( oh yeah now there's a Burma Road) is open the Chinese can purchase artillery. In AAP40 China has its own economy, makes it own purchases, moves it own units. Being exactly like the other powers, in turn sequence, it will place its new units, purchased with IPCs generated by Chinese territories it controls . There are now 12 territories that China starts with and potentially there are 18 territories that China can control. Each generating 2 IPCs (exception (there always is one)) Manchuria is worth 3 IPCs. Oh and one more thing? China collects a bonus of 6 IPCs each turn the Burma Road is open. Chinese units are placed, during China?s Mobilize New Units phase 5 and collects income during phase 6. Those Flying Tigers...(?), they're nicely nestled in between 4 Chinese Infantry units.
As for Egypt? guess what. There are NO Germans (at all) in North Africa at the beginning of the game. They don?t even have a ship in the Mediterranean. The Italians well be well represented however. If you?re playing the Axis you better hope they do better than they did historically. One more bit of information. between Libya and Egypt are two new territories? Tobruk and Alexandria. There should be some additional back and forth going on down there. The cruisers? they?re still 12 and will have to remain so. On the other hand damaged capital ships, and there are now two such things - battleships and carriers, must return to a friendly naval base when damaged, if they want to be repaired. Damaged carrier's can't land or launch aircraft when in a damaged state... you know they'll be making a bee line to a friendly naval base. Did I mention that ships leaving a naval base can move 3 sea zones? Did I tell you about airbases and two different sized factories... if not I'll tell you about them some other time. Did I tell you that Russia now has a new Battle ship sculpt... No? Good.
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Alphawolf81
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Anmeldedatum: 22.11.2008
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BeitragVerfasst am: Mo Aug 03, 2009 4:13 pm    Titel: Antworten mit Zitat

Man, man, man, mir "läuft schon das Wasser im Mund zusammen", wenn ich das alles lese. Endlich wurde auf die Erfahrungen aller A&A Spiele der Vergangenheit zurückgegriffen um ein scheinbar extrem gut gestaltetes neues A&A Erlebnis zu schaffen.

Unterm Strich hören sich die beiden (zu einem Spiel kombinierbaren) AA40 Versionen noch besser an, als selbst AA50 es ist. Sollten diese beiden Varianten alle ihre Versprechungen halten, dann prognostiziere ich, dass AAR und vielleicht auch AA50 in wenigen Jahren schon im DAAK kaum mehr als Nostalgiestatus inne haben werden und die meisten Turniere und herkömmlichen Spiele nur noch über AA40 ablaufen werden.

Allein schon die umfangreichen taktischen als auch strategischen Möglichkeiten für die Achse zu Beginn des Spiels werden alles bisher dagewesene in den Schatten stellen!
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Lydian
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BeitragVerfasst am: Mo Aug 03, 2009 10:10 pm    Titel: Antworten mit Zitat

The north/south dividing lines runs through India.

Multiple victory conditions ? Nope, not VPs only. This must be one of those misunderstanding that everyone is always talking about. I never said that.
The fact is, Japan loses the game only by be occupied. Japan wins the game by acquiring 6 of the 8 VCs on the board.

No VP per round?

Sub stalling? As in Anniversary you can either pass through a sub or attack it if you have a DD.

There are convoy zones. They are a bit different from any prior system. I?ll be talking about them in time.

There are fighter escorts and interceptors during bombing raids.

Surprise? there is no surprise. The game starts 19 months before the historical Pearl Harbor date. The Japanese would have to sneak up realllllly slow for that to happen. With the game starting in 1940 there is not even a fleet based at Pearl yet. That didn?t happen until I think some time in May ?41. Nonetheless, at some point there probably will be an attack on Pear Harbor. The US has to, for strategical and logical reasons, move their fleet to Hawaii. Now all you have to do is find somebody to play with that has no knowledge of the fact that there was a Pearl Harbor attack. Boy, will they be surprised!

As for Tech? Weapon technology will only occur in the uber game (combined Europe and Pacific.

Of course there will be kamikazes ? how could you have any fun if there weren?t any kamikazes? It?s a laugh a minute?

Cruisers and Battleships can bombard? The number of ships capable of bombarding cannot exceed the number of ground units attacking. I guess you want unlimited bombardment, right?

Aaah NAs? I don?t know yet. They don?t appear in the Pacific game ? that?s for sure. Perhaps they will be in the uber game. Yeah, I think they will. I haven?t crossed that bridge yet.

IPC?s at large. Nope

Split IPCs in the combined game - this will be the case.

There will be limited builds per factory? Actually there will be two types (or sizes) of factories. Major ? can produce 10 units per turn minus any damage they have received. Minor ? can build 3 units per turn minus damage. Factories (Industrial Complexes) cannot be built on islands (Japan and Australian exceptions). You will not be building many Major factories ? they cost 30 IPCs each. Minor ICs cost 12. They each have their own AA gun defense systems built in. A minor IC can only be build on a territory with an IPC offering of 2 or more? a major requires 3 or more.

Italy is a powerhouse in AAE40?
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Alphawolf81
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BeitragVerfasst am: Di Aug 04, 2009 12:35 pm    Titel: Antworten mit Zitat

Je mehr ich davon lese, desto besser wird es...
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Lydian
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BeitragVerfasst am: Do Aug 13, 2009 12:28 am    Titel: Antworten mit Zitat

1. Being as Canada is a Commonwealth of UK, and ANZAC is a separate power, how will that play out in the "full" game, both economically and with territories? In the Global game both the ANZAC and Canadian forces will probably be controlled by the UK player.

2. Will ANZAC control all of the UKs territories in the AAP map, with UK controlling the ones on the Europe map? No, again the UK player will control all commonwealth territories in the global game. I?m not 100% sure about this however.. In the AAP there will be a dedicated UK player - based out of India and the ANZAC player out of Australia/New Zealand.

3. If the answer to #2 is yes, will each power control half of India, being as the dividing line is cutting right through it?

4. How will the French territories in AAP play out if only the AAP board is being used?
The French territories will be French but there will not be any French units located on the AAP map. They will appear in the Europe game however. As for the Global game? I?m not sure there is a large enough French presence to warrant French units in FIC.

5. How will the economy of the US work so that it has a fair amount of IPCs in both the AAP/AAE/"full" games? The US economy will shift gears when it enters the war. It will become the Arsenal of Democracy of sorts. Its IPC income will jump through the roof.

6. Finally, if possible, could you try and get a picture of the AAP map for us, being as it must be finished or almost finished and not subject to more revision? It is my understanding that my publisher (Wizards of the Coast) will allow me to present a AAP50 map a Gen Con, this week. If so I?ll ask them if I can present the map here sometime after the convention.

The soviets don?t have to ?sit-out? the war until they?re invaded? Yes, they do keep building units even if not at war. No, they (the Germans) don?t have to pass over any opportunity to attack the British, but as you?re pointing out ? the Russians are getting stronger. What makes it all come together and work is the off-setting German income, and the question ? Do I really want or can I conduct a two front war? There will be no restrictions on when, where, or who can attack whom. I'd like to think that the set-up (unit disposition) and the IPC incomes of the different powers create a balance of power that ends up reflecting the actual historical events. A tricky trick indeed.
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Alphawolf81
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BeitragVerfasst am: Sa Aug 15, 2009 8:18 pm    Titel: Antworten mit Zitat

Weitere interessante Details...

Was mich nur wundert, hat denn niemand anderes eine Meinung dazu?
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spielepetie
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BeitragVerfasst am: So Aug 16, 2009 10:07 am    Titel: Antworten mit Zitat

Alphawolf81 hat Folgendes geschrieben:
Weitere interessante Details...

Was mich nur wundert, hat denn niemand anderes eine Meinung dazu?


mein englisch ist nicht so gut^^

darum keine meinung
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Alphawolf81
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BeitragVerfasst am: So Aug 16, 2009 11:54 am    Titel: Antworten mit Zitat

Na dann ist es verständlich. Good Leider ist das ziemlich viel Text, darum kann ich mir die Mühe nicht machen, alles zu übersetzen...

Vielleicht fasse ich die wichtigsten Punkte mal alsbald zusammen.
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